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Card Database

Solar Eclipse
Corinth Trade World (B)

Corinth Trade World (B)

Faction:

Corinth

Rulings:

- The friendly faction unit can be in any zone.

Corinth Trading Post (C)

Corinth Trading Post (C)

Faction:

Corinth

Rulings:

- The friendly faction unit can be in any zone.

Doctrine of the War Profiteer

Doctrine of the War Profiteer

Faction:

Corinth

Rulings:

- The second ability can target a friendly faction unit in any zone.

Flak Barrage (S)

Flak Barrage (S)

Faction:

Corinth

Rulings:

- The unit that was removed from attacking is considered to have attacked this turn.

Heavy Hunter (S)

Heavy Hunter (S)

Faction:

Corinth

Rulings:

Hunter Commando (S)

Hunter Commando (S)

Faction:

Corinth

Rulings:

Hunter's Strike

Hunter's Strike

Faction:

Corinth

Rulings:

- If you are unable to draw a card, the rest of this card's effect is negated.

Pack Dropship

Pack Dropship

Faction:

Corinth

Rulings:

- When using this unit's engage, the card draw is replaced with searching the deck. Any abilities that would trigger of drawing a card would not trigger.
- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Pack Tactics (S)

Pack Tactics (S)

Faction:

Corinth

Rulings:

- You may look at the card before choosing to reveal it.
- You must choose if your revealing the card before it is placed in your hand.

Raise Shields (S)

Raise Shields (S)

Faction:

Corinth

Rulings:

- Any DEF the unit has after the attack remains until the end of the turn. (For example, if the unit has 5 DEF after Raise Shields, and it is attacked for 1, its remaining DEF will be 4 until more damage is dealt or until the end of the turn.)

Self Sacrifice (S)

Self Sacrifice (S)

Faction:

Corinth

Rulings:

- All units attacking the original target are switched to the new target.
- You may still choose an interceptor for the attack.

Strike Hunter (S)

Strike Hunter (S)

Faction:

Corinth

Rulings:

- Pack Hunter may place this unit into a new zone before this unit declares targets for its engage.
- Engaging this unit will cause a Psionic Warrior you control to trigger, drawing you a card, which will trigger this unit.

Trade Coalition Boarding Ship (B)

Trade Coalition Boarding Ship (B)

Faction:

Corinth

Rulings:

- If this unit intercepts, the target of the attack is changed, so this unit places a damage counter on the unit it intercepts.

Trade Coalition Defender (B)

Trade Coalition Defender (B)

Faction:

Corinth

Rulings:

- When a unit whose DEF stat has been increased has its DEF reset at the beginning of the turn, it gains its normal DEF plus the stat increase.

Trade Coalition Frigate (B)

Trade Coalition Frigate (B)

Faction:

Corinth

Rulings:

- If you choose to play the unit, you must play it before sending it to your hand.
- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Trade Coalition Schooner (B)

Trade Coalition Schooner (B)

Faction:

Corinth

Rulings:

- This unit must be in play for its passive.

Trade Deal (B)

Trade Deal (B)

Faction:

Corinth

Rulings:

- You can still play this card if you do not control a friendly faction unit, but you will not gain the 2 cmd points.

Burn Striker Battle Station

Burn Striker Battle Station

Faction:

Karnage

Rulings:

- DEF cannot go below 0.
- If a Burn Striker gains DEF, the -1 DEF is still applied. (For example, if you have two Burn Striker Battle Stations in play, and a 1 DEF Burn Striker gets +1 DEF from a boost, its DEF would become 0 because the +1 DEF is negated by the second Battle Station.)

Burn Striker Grunt (C)

Burn Striker Grunt (C)

Faction:

Karnage

Rulings:

Burn Striker Heavy (C)

Burn Striker Heavy (C)

Faction:

Karnage

Rulings:

Burning Hell Fire (B)

Burning Hell Fire (B)

Faction:

Karnage

Rulings:

- You place 2 damage counters on target territory in the same zone as the Burn Striker.

Burning Husk

Burning Husk

Faction:

Karnage

Rulings:

- You only deal damage to HP, not to DEF. (For example, if you deal 2 damage to a 2 DEF territory, this territory would not trigger.)

Commanding Burn Striker (S)

Commanding Burn Striker (S)

Faction:

Karnage

Rulings:

- You must place at least this unit, and target burn striker if able into the open zone.
- If this is the only Burn Striker type unit in your home zone, then it only places itself into the open zone.

Open Warfare (B)

Open Warfare (B)

Faction:

Karnage

Rulings:

- You may play this trap, even if the target unit is destroyed by the attack.

Overwhelming Assault (S)

Overwhelming Assault (S)

Faction:

Karnage

Rulings:

Quick Strike (S)

Quick Strike (S)

Faction:

Karnage

Rulings:

Red Squadron Leader (S)

Red Squadron Leader (S)

Faction:

Karnage

Rulings:

- If you are unable to discard a card, the rest of the engage is negated.
- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

The Cult of Wars Rage

The Cult of Wars Rage

Faction:

Karnage

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Tri-shot (B)

Tri-shot (B)

Faction:

Karnage

Rulings:

- You may use this Tactic to engage a Tri-wing type unit you control that entered play this turn.

Tri-wing Interceptor (B)

Tri-wing Interceptor (B)

Faction:

Karnage

Rulings:

Tri-wing Red Squadron (B)

Tri-wing Red Squadron (B)

Faction:

Karnage

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Wars Rage Deployer

Wars Rage Deployer

Faction:

Karnage

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck. (For example you can choose to only find 2 of the 3 Wars Rage Tri-wings.)

Wars Rage Dreadnought

Wars Rage Dreadnought

Faction:

Karnage

Rulings:

- If this unit is dealt damage in your home zone, you choose one of your territories to place 2 damage counters on.
- dealing damage to this units DEF will not trigger its first passive.
- If this unit only deals damage to a units DEF, it will not trigger its second passive.
- If another card causes this unit to deal damage outside of combat, this unit will trigger its second passive.

Wars Rage Tri-wing (S)

Wars Rage Tri-wing (S)

Faction:

Karnage

Rulings:

Burdened Colony

Burdened Colony

Faction:

Psiker

Rulings:

Doctrine of Mental Prowess

Doctrine of Mental Prowess

Faction:

Psiker

Rulings:

- A unit that moved during your main phase may engage after moving.

Doom Foreteller (B)

Doom Foreteller (B)

Faction:

Psiker

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Doomsday World (B)

Doomsday World (B)

Faction:

Psiker

Rulings:

- If you are forced to discard at random (ie: Ramus, the War Born) and a non friendly faction card is discarded, the second part of this ability doesn't take effect.

Empowered Engage

Empowered Engage

Faction:

Psiker

Rulings:

- The unit may engage an additional time at any point during your main phase.

Mystic Colossus

Mystic Colossus

Faction:

Psiker

Rulings:

- This card cannot cost less than 0.

Mystic Doomsayer (S)

Mystic Doomsayer (S)

Faction:

Psiker

Rulings:

- If you are unable to discard a card, the second part of this ability fails.

Mystic Prophet (B)

Mystic Prophet (B)

Faction:

Psiker

Rulings:

Mystic Squadron

Mystic Squadron

Faction:

Psiker

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.
- The Mystic Squadrons you find in your deck that are placed in play do not count as being played from somewhere other than your hand.

Mystic Striker (S)

Mystic Striker (S)

Faction:

Psiker

Rulings:

Psionic Assaulter (B)

Psionic Assaulter (B)

Faction:

Psiker

Rulings:

Psionic Blaster (C)

Psionic Blaster (C)

Faction:

Psiker

Rulings:

Psionic Bolster (S)

Psionic Bolster (S)

Faction:

Psiker

Rulings:

Psionic Channeler (S)

Psionic Channeler (S)

Faction:

Psiker

Rulings:

Psionic Clairvoyant (S)

Psionic Clairvoyant (S)

Faction:

Psiker

Rulings:

- If the unit you target with this ability has engaged already this turn, it can engage an additional time.

Psionic Visionary

Psionic Visionary

Faction:

Psiker

Rulings:

- The cost of the unit cannot dropped to less then 0.

Psionic Warrior (S)

Psionic Warrior (S)

Faction:

Psiker

Rulings:

- You must draw a card if able.

Church of the Specter

Church of the Specter

Faction:

Ramus

Rulings:

Doctrine of the Way of Peace

Doctrine of the Way of Peace

Faction:

Ramus

Rulings:

- You must draw a card the first time each turn (both yours and your opponents.) your discard a friendly faction card.

Engage the Enemy (C)

Engage the Enemy (C)

Faction:

Ramus

Rulings:

- If you are unable to discard a card, the second part of this effect fails.

Outmaneuver

Outmaneuver

Faction:

Ramus

Rulings:

- Play this card before intercepts. This card takes effect before intercepts.

Price of War (S)

Price of War (S)

Faction:

Ramus

Rulings:

- If the territory is destroyed, you draw 2 cards together. If the territory was a basic territory you would draw an additional separate card.

Priest of the Specter (S)

Priest of the Specter (S)

Faction:

Ramus

Rulings:

- This ability can target a unit in any zone.

Ramus the War Born

Ramus the War Born

Faction:

Ramus

Rulings:

- If a player would need to discard a specific card type to activate an ability, they discard at random. If the specific card type doesn't match the type needed, the ability fails.
- If a player doesn't have a card in hand to discard to the second ability, they still draw a card.

Retreat (S)

Retreat (S)

Faction:

Ramus

Rulings:

Specter Tabernacle

Specter Tabernacle

Faction:

Ramus

Rulings:

- This unit's passive can be triggered on any turn.

Specter of Ebb and Flow (S)

Specter of Ebb and Flow (S)

Faction:

Ramus

Rulings:

- The Death ability only applies to you and the player you target.

Specter of Grief (S)

Specter of Grief (S)

Faction:

Ramus

Rulings:

- Each player must discard a card when this unit is played. If a player has no cards in hand, they skip discarding a card.

Specter of Unity

Specter of Unity

Faction:

Ramus

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

War Born Assaulter (S)

War Born Assaulter (S)

Faction:

Ramus

Rulings:

War Born Destroyer (S)

War Born Destroyer (S)

Faction:

Ramus

Rulings:

- You must choose a target when this unit is destroyed. If the only targets are your own cards, you must choose one of your own cards. If there is no other cards in the same zone, the Death ability fails.

War Born Soldier (C)

War Born Soldier (C)

Faction:

Ramus

Rulings:

- Each player must discard a card when this unit is destroyed. If a player has no cards in hand, they skip discarding a card.

War Born Strategist (C)

War Born Strategist (C)

Faction:

Ramus

Rulings:

- You must choose a target when this unit is destroyed. If the only targets are your own cards, you must choose one of your own cards. If there is no other cards in the same zone, the Death ability fails.

War Born Warlord (C)

War Born Warlord (C)

Faction:

Ramus

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Corinth Trade World (C)

Corinth Trade World (C)

Faction:

Corinth

Rulings:

- The friendly faction unit can be in any zone.

Doctrine of Commerce

Doctrine of Commerce

Faction:

Corinth

Rulings:

- When a unit whose DEF stat has been increased has its DEF reset at the beginning of the turn, it gains its normal DEF plus the stat increase.

Flak Barrage (B)

Flak Barrage (B)

Faction:

Corinth

Rulings:

- The unit that was removed from attacking is considered to have attacked this turn.

Heavy Hunter (B)

Heavy Hunter (B)

Faction:

Corinth

Rulings:

Hunter Commando (B)

Hunter Commando (B)

Faction:

Corinth

Rulings:

Hunter Pack (B)

Hunter Pack (B)

Faction:

Corinth

Rulings:

- If multiple Hunter Packs trigger at the same time from different zones, their effects will check what units are in the adjacent zone on resolution. (For example, a Hunter Pack in the open zone can place your hunter units in your home zone into the open zone, then a Hunter Pack in your opponent's home zone can place the units that are now in the open zone into your opponent's home zone on the same trigger.)

Merchants of the Coalition

Merchants of the Coalition

Faction:

Corinth

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Pack Tactics (B)

Pack Tactics (B)

Faction:

Corinth

Rulings:

- You may look at the card before choosing to reveal it.
- You must choose if your revealing the card before it is placed in your hand.

Raise Shields (B)

Raise Shields (B)

Faction:

Corinth

Rulings:

- Any DEF the unit has after the attack remains until the end of the turn. (For example, if the unit has 5 DEF after Raise Shields, and it is attacked for 1, its remaining DEF will be 4 until more damage is dealt or until the end of the turn.)

Self Sacrifice (B)

Self Sacrifice (B)

Faction:

Corinth

Rulings:

- All units attacking the original target are switched to the new target.
- You may still choose an interceptor for the attack.

Strike Hunter (B)

Strike Hunter (B)

Faction:

Corinth

Rulings:

- Pack Hunter may place this unit into a new zone before this unit declares targets for its engage.
- Engaging this unit will cause a Psionic Warrior you control to trigger, drawing you a card, which will trigger this unit.

The City World of Corinth

The City World of Corinth

Faction:

Corinth

Rulings:

- You may choose to discard non-friendly faction cards. Non-friendly faction cards will not draw you new cards or gain you cmd points.

Trade Coalition Boarding Ship (C)

Trade Coalition Boarding Ship (C)

Faction:

Corinth

Rulings:

- If this unit intercepts, the target of the attack is changed, so this unit places a damage counter on the unit it intercepts.

Trade Coalition Defender (C)

Trade Coalition Defender (C)

Faction:

Corinth

Rulings:

- When a unit whose DEF stat has been increased has its DEF reset at the beginning of the turn, it gains its normal DEF plus the stat increase.

Trade Coalition Frigate (S)

Trade Coalition Frigate (S)

Faction:

Corinth

Rulings:

- If you choose to play the unit, you must play it before sending it to your hand.
- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Trade Coalition Schooner (C)

Trade Coalition Schooner (C)

Faction:

Corinth

Rulings:

- This unit must be in play for its passive.

Trade Deal (S)

Trade Deal (S)

Faction:

Corinth

Rulings:

- You can still play this card if you do not control a friendly faction unit, but you will not gain the 2 cmd points.

Burn Striker Doctrine

Burn Striker Doctrine

Faction:

Karnage

Rulings:

Burn Striker Grunt (S)

Burn Striker Grunt (S)

Faction:

Karnage

Rulings:

Burn Striker Heavy (S)

Burn Striker Heavy (S)

Faction:

Karnage

Rulings:

Burning Hell Fire (C)

Burning Hell Fire (C)

Faction:

Karnage

Rulings:

- You place 2 damage counters on target territory in the same zone as the Burn Striker.

Commanding Burn Striker (B)

Commanding Burn Striker (B)

Faction:

Karnage

Rulings:

- You must place at least this unit, and target burn striker if able into the open zone.
- If this is the only Burn Striker type unit in your home zone, then it only places itself into the open zone.

Karnage Colonized World (B)

Karnage Colonized World (B)

Faction:

Karnage

Rulings:

- If you are forced to discard at random (ie: Ramus, the War Born) and you don't discard a friendly faction unit, the second part of this ability doesn't take effect.

Open Warfare (S)

Open Warfare (S)

Faction:

Karnage

Rulings:

- You may play this trap, even if the target unit is destroyed by the attack.

Quick Strike (B)

Quick Strike (B)

Faction:

Karnage

Rulings:

Red Squadron Leader (B)

Red Squadron Leader (B)

Faction:

Karnage

Rulings:

- If you are unable to discard a card, the rest of the engage is negated.
- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Striker Deployer

Striker Deployer

Faction:

Karnage

Rulings:

- If you choose to place the burn striker unit into play in same zone as the Deployer, it is placed into play directly in that zone, not your home zone.
- If a Commanding Burn Striker is placed into play in the same zone as the Deployer, its play effect will still cause it to move into the open zone with another Burn Striker type unit if able.

Thorne, the War Raged

Thorne, the War Raged

Faction:

Karnage

Rulings:

- If the first unit you control to take damage in a turn is in your home zone, you choose a territory you control to place 2 damage counter on.
- This passive triggers on each turn, both yours and your opponents.
- This passive can trigger off of any card that deals damage to a unit you control, as long as it's the first time a unit you control is dealt damage that turn.

Tri-shot (C)

Tri-shot (C)

Faction:

Karnage

Rulings:

- You may use this Tactic to engage a Tri-wing type unit you control that entered play this turn.

Tri-wing Interceptor (C)

Tri-wing Interceptor (C)

Faction:

Karnage

Rulings:

Tri-wing Red Squadron (S)

Tri-wing Red Squadron (S)

Faction:

Karnage

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Wars Rage Destroyer (B)

Wars Rage Destroyer (B)

Faction:

Karnage

Rulings:

Wars Rage Tri-wing (B)

Wars Rage Tri-wing (B)

Faction:

Karnage

Rulings:

Watch it Burn

Watch it Burn

Faction:

Karnage

Rulings:

- If you destroy your last territory, you lose the game, even if placing the 3 damage counter would destroy your opponents last territory.

Clairvoyance (B)

Clairvoyance (B)

Faction:

Psiker

Rulings:

- Playing a card from the top of your deck counts as playing a card from somewhere other than your hand.

Doctrine of Prophecy

Doctrine of Prophecy

Faction:

Psiker

Rulings:

- If the top card of your deck is changed, you are unable to play a card from the top of your deck with this card's first ability.

Doom Foreteller (C)

Doom Foreteller (C)

Faction:

Psiker

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Doomsday World (C)

Doomsday World (C)

Faction:

Psiker

Rulings:

- If you are forced to discard at random (ie: Ramus, the War Born) and a non friendly faction card is discarded, the second part of this ability doesn't take effect.

End of Days (B)

End of Days (B)

Faction:

Psiker

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Mystic Doomsayer (B)

Mystic Doomsayer (B)

Faction:

Psiker

Rulings:

- If you are unable to discard a card, the second part of this ability fails.

Mystic Enforcer (B)

Mystic Enforcer (B)

Faction:

Psiker

Rulings:

- You must target a unit when you play a card from the top of your deck. If Mystic Enforcer is the only unit in the zone, it must target itself.

Mystic Prophet (C)

Mystic Prophet (C)

Faction:

Psiker

Rulings:

Mystic Striker (B)

Mystic Striker (B)

Faction:

Psiker

Rulings:

Mystic Summoner

Mystic Summoner

Faction:

Psiker

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Psionic Assaulter (S)

Psionic Assaulter (S)

Faction:

Psiker

Rulings:

Psionic Blaster (S)

Psionic Blaster (S)

Faction:

Psiker

Rulings:

Psionic Channeler (B)

Psionic Channeler (B)

Faction:

Psiker

Rulings:

Psionic Clairvoyant (B)

Psionic Clairvoyant (B)

Faction:

Psiker

Rulings:

- If the unit you target with this ability has engaged already this turn, it can engage an additional time.

Psionic Colossus

Psionic Colossus

Faction:

Psiker

Rulings:

- You can boost and intercept for each attack against this unit.

Psionic Warrior (B)

Psionic Warrior (B)

Faction:

Psiker

Rulings:

- You must draw a card if able.

The Fleet Final

The Fleet Final

Faction:

Psiker

Rulings:

- Placing the unit into play doesn't count as playing the unit. The unit cannot engage or move this turn.

Conquest of the War Born

Conquest of the War Born

Faction:

Ramus

Rulings:

- If you upgrade this territory, its Death ability triggers when it is sent to the discard.

Doctrine of the Way of War

Doctrine of the Way of War

Faction:

Ramus

Rulings:

- You must deal a damage to a unit you don't control the first time each turn (both yours and your opponents.) your discard a friendly faction card. If the discarded card was a War Born type unit, you must also place a damage counter on an opponent's territory.

Engage the Enemy (S)

Engage the Enemy (S)

Faction:

Ramus

Rulings:

- If you are unable to discard a card, the second part of this effect fails.

Price of War (B)

Price of War (B)

Faction:

Ramus

Rulings:

- If the territory is destroyed, you draw 2 cards together. If the territory was a basic territory you would draw an additional separate card.

Priest of the Specter (B)

Priest of the Specter (B)

Faction:

Ramus

Rulings:

- This ability can target a unit in any zone.

Raminite Specter Temple (B)

Raminite Specter Temple (B)

Faction:

Ramus

Rulings:

- You choose in what order the play abilities and any triggers caused by the discarded card take affect.

Reinforcements

Reinforcements

Faction:

Ramus

Rulings:

- If a unit is placed into play intercepting an attacking unit, you cannot declare a second intercepting unit.

Specter Chapel

Specter Chapel

Faction:

Ramus

Rulings:

- You must discard a friendly faction unit to remove any damage counters with this ability.

Specter of Ebb and Flow (B)

Specter of Ebb and Flow (B)

Faction:

Ramus

Rulings:

- The Death ability only applies to you and the player you target.

Specter of Grief (B)

Specter of Grief (B)

Faction:

Ramus

Rulings:

- Each player must discard a card when this unit is played. If a player has no cards in hand, they skip discarding a card.

Specter of Peace (B)

Specter of Peace (B)

Faction:

Ramus

Rulings:

- You must draw a card when you play this unit.

War Born Assaulter (B)

War Born Assaulter (B)

Faction:

Ramus

Rulings:

War Born Destroyer (B)

War Born Destroyer (B)

Faction:

Ramus

Rulings:

- You must choose a target when this unit is destroyed. If the only targets are your own cards, you must choose one of your own cards. If there is no other cards in the same zone, the Death ability fails.

War Born Dreadnought

War Born Dreadnought

Faction:

Ramus

Rulings:

- You must discard a card to deal two damage to target territory or unit.

War Born Soldier (S)

War Born Soldier (S)

Faction:

Ramus

Rulings:

- Each player must discard a card when this unit is destroyed. If a player has no cards in hand, they skip discarding a card.

War Born Strategist (S)

War Born Strategist (S)

Faction:

Ramus

Rulings:

- You must choose a target when this unit is destroyed. If the only targets are your own cards, you must choose one of your own cards. If there is no other cards in the same zone, the Death ability fails.

War Born Warlord (S)

War Born Warlord (S)

Faction:

Ramus

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Corinth Trading Post (B)

Corinth Trading Post (B)

Faction:

Corinth

Rulings:

- The friendly faction unit can be in any zone.

Doctrine of the Hunt

Doctrine of the Hunt

Faction:

Corinth

Rulings:

- When drawing an additional card, treat each card drawn as separate instances of card draw. (For example, if you control the open zone, you draw a card at the beginning of your turn and an additional card for controlling the open zone. Each draw would trigger Doctrine of the Hunt's first ability)

Flak Barrage (C)

Flak Barrage (C)

Faction:

Corinth

Rulings:

- The unit that was removed from attacking is considered to have attacked this turn.

Heavy Hunter (C)

Heavy Hunter (C)

Faction:

Corinth

Rulings:

Hunter Commando (C)

Hunter Commando (C)

Faction:

Corinth

Rulings:

Hunter Pack (S)

Hunter Pack (S)

Faction:

Corinth

Rulings:

- If multiple Hunter Packs trigger at the same time from different zones, their effects will check what units are in the adjacent zone on resolution. (For example, a Hunter Pack in the open zone can place your hunter units in your home zone into the open zone, then a Hunter Pack in your opponent's home zone can place the units that are now in the open zone into your opponent's home zone on the same trigger.)

Open Trade

Open Trade

Faction:

Corinth

Rulings:

- If you control a compatible unit, you have two separate instances of card draw.

Pack Tactics (C)

Pack Tactics (C)

Faction:

Corinth

Rulings:

- You may look at the card before choosing to reveal it.
- You must choose if your revealing the card before it is placed in your hand.

Raise Shields (C)

Raise Shields (C)

Faction:

Corinth

Rulings:

- Any DEF the unit has after the attack remains until the end of the turn. (For example, if the unit has 5 DEF after Raise Shields, and it is attacked for 1, its remaining DEF will be 4 until more damage is dealt or until the end of the turn.)

Self Sacrifice (C)

Self Sacrifice (C)

Faction:

Corinth

Rulings:

- All units attacking the original target are switched to the new target.
- You may still choose an interceptor for the attack.

Strike Hunter (C)

Strike Hunter (C)

Faction:

Corinth

Rulings:

- Pack Hunter may place this unit into a new zone before this unit declares targets for its engage.
- Engaging this unit will cause a Psionic Warrior you control to trigger, drawing you a card, which will trigger this unit.

Trade Coalition Blockader

Trade Coalition Blockader

Faction:

Corinth

Rulings:

- If this unit uses its engage ability, units may still be placed from the same zone into an adjacent zone.
- If this unit uses its engage ability, your own units cannot move from the same zone.

Trade Coalition Boarding Ship (S)

Trade Coalition Boarding Ship (S)

Faction:

Corinth

Rulings:

- If this unit intercepts, the target of the attack is changed, so this unit places a damage counter on the unit it intercepts.

Trade Coalition Defender (S)

Trade Coalition Defender (S)

Faction:

Corinth

Rulings:

- When a unit whose DEF stat has been increased has its DEF reset at the beginning of the turn, it gains its normal DEF plus the stat increase.

Trade Coalition Man o' War

Trade Coalition Man o' War

Faction:

Corinth

Rulings:

- You cannot move this unit unless you pay 1 cmd point to do so.

Trade Coalition Schooner (S)

Trade Coalition Schooner (S)

Faction:

Corinth

Rulings:

- This unit must be in play for its passive.

Trade Embargo

Trade Embargo

Faction:

Corinth

Rulings:

- This includes your own units.
- Players can still place units into your home zone and out of your home zone.

Burn Striker Grunt (B)

Burn Striker Grunt (B)

Faction:

Karnage

Rulings:

Burn Striker Heavy (B)

Burn Striker Heavy (B)

Faction:

Karnage

Rulings:

Burn Striker Leader

Burn Striker Leader

Faction:

Karnage

Rulings:

Burning Hell Fire (S)

Burning Hell Fire (S)

Faction:

Karnage

Rulings:

- You place 2 damage counters on target territory in the same zone as the Burn Striker.

Commanding Burn Striker (C)

Commanding Burn Striker (C)

Faction:

Karnage

Rulings:

- You must place at least this unit, and target burn striker if able into the open zone.
- If this is the only Burn Striker type unit in your home zone, then it only places itself into the open zone.

Karnage Colonized World (S)

Karnage Colonized World (S)

Faction:

Karnage

Rulings:

- If you are forced to discard at random (ie: Ramus, the War Born) and you don't discard a friendly faction unit, the second part of this ability doesn't take effect.

Overwhelming Assault (B)

Overwhelming Assault (B)

Faction:

Karnage

Rulings:

Quick Strike (C)

Quick Strike (C)

Faction:

Karnage

Rulings:

Red Squadron Leader (C)

Red Squadron Leader (C)

Faction:

Karnage

Rulings:

- If you are unable to discard a card, the rest of the engage is negated.
- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

The Burning of Worlds

The Burning of Worlds

Faction:

Karnage

Rulings:

Tri-Strike Doctrine

Tri-Strike Doctrine

Faction:

Karnage

Rulings:

- The engage ability on this doctrine can only target units that were targeted this turn with the doctrines passive.

Tri-shot (S)

Tri-shot (S)

Faction:

Karnage

Rulings:

- You may use this Tactic to engage a Tri-wing type unit you control that entered play this turn.

Tri-wing Interceptor (S)

Tri-wing Interceptor (S)

Faction:

Karnage

Rulings:

Wars Rage Battle Cruiser

Wars Rage Battle Cruiser

Faction:

Karnage

Rulings:

- A damaged territory is any territory with 1 or more damage counters on it.

Wars Rage Destroyer (S)

Wars Rage Destroyer (S)

Faction:

Karnage

Rulings:

Wars Rage Tri-wing (C)

Wars Rage Tri-wing (C)

Faction:

Karnage

Rulings:

World Burner Doctrine

World Burner Doctrine

Faction:

Karnage

Rulings:

- If an opponent Cunning boosts a territory targeted with this doctrines first engage, the territory will not gain any DEF.

Clairvoyance (S)

Clairvoyance (S)

Faction:

Psiker

Rulings:

- Playing a card from the top of your deck counts as playing a card from somewhere other than your hand.

Doctrine of the Fleet Final

Doctrine of the Fleet Final

Faction:

Psiker

Rulings:

Doom Foreteller (S)

Doom Foreteller (S)

Faction:

Psiker

Rulings:

- You can choose to fail to find a card when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Doomsday World (S)

Doomsday World (S)

Faction:

Psiker

Rulings:

- If you are forced to discard at random (ie: Ramus, the War Born) and a non friendly faction card is discarded, the second part of this ability doesn't take effect.

End of Days (S)

End of Days (S)

Faction:

Psiker

Rulings:

- You can choose to fail to find any number of cards when searching. If you do not find any cards, you do not reveal a card, but you still shuffle your deck.

Mystic Doomsayer (C)

Mystic Doomsayer (C)

Faction:

Psiker

Rulings:

- If you are unable to discard a card, the second part of this ability fails.

Mystic Enforcer (S)

Mystic Enforcer (S)

Faction:

Psiker

Rulings:

- You must target a unit when you play a card from the top of your deck. If Mystic Enforcer is the only unit in the zone, it must target itself.

Mystic Prophet (S)

Mystic Prophet (S)

Faction:

Psiker

Rulings:

Mystic Striker (C)

Mystic Striker (C)

Faction:

Psiker

Rulings:

Psiker Listening Post

Psiker Listening Post

Faction:

Psiker

Rulings:

- If you are unable to draw a card, you still place a card from your hand on top of your deck.

Psionic Blaster (B)

Psionic Blaster (B)

Faction:

Psiker

Rulings:

Psionic Bolster (B)

Psionic Bolster (B)

Faction:

Psiker

Rulings:

Psionic Channeler (C)

Psionic Channeler (C)

Faction:

Psiker

Rulings:

Psionic Clairvoyant (C)

Psionic Clairvoyant (C)

Faction:

Psiker

Rulings:

- If the unit you target with this ability has engaged already this turn, it can engage an additional time.

Psionic Mastery

Psionic Mastery

Faction:

Psiker

Rulings:

- Psionic units gain this engage ability until the end of the turn. If a card lets them engage an additional time, they may choose to use this engage again.

Psionic Warrior (C)

Psionic Warrior (C)

Faction:

Psiker

Rulings:

- You must draw a card if able.

The Mystic World of Illusion

The Mystic World of Illusion

Faction:

Psiker

Rulings:

Doctrine of Unity

Doctrine of Unity

Faction:

Ramus

Rulings:

- If you discard a friendly faction unit with this doctrine's engage, you draw a card in two separate instances.

Engage the Enemy (B)

Engage the Enemy (B)

Faction:

Ramus

Rulings:

- If you are unable to discard a card, the second part of this effect fails.

Oath of the War Born

Oath of the War Born

Faction:

Ramus

Rulings:

Price of War (C)

Price of War (C)

Faction:

Ramus

Rulings:

- If the territory is destroyed, you draw 2 cards together. If the territory was a basic territory you would draw an additional separate card.

Priest of the Specter (C)

Priest of the Specter (C)

Faction:

Ramus

Rulings:

- This ability can target a unit in any zone.

Raminite Specter Temple (S)

Raminite Specter Temple (S)

Faction:

Ramus

Rulings:

- You choose in what order the play abilities and any triggers caused by the discarded card take affect.